description: Component could share update to the parent html component emitting events

Emit events

It's possible to update the parent html component emitting events in the same way we received data via properties.

The events are defined as part of the Properties struct.

When it's needed you just need to call the emit() method of the event, to propagate the update to the parents containers.

You can name the event however you want to. It's usually started by "on"


#![allow(unused_variables)]
fn main() {
use yew::prelude::*;

pub struct EmitEventComponent {
    link: ComponentLink<Self>,
    props: Props,
    name: String,
    show_message: bool,
}

pub enum Msg {
    Click,
    Click4Event,
}

#[derive(Properties, Clone, PartialEq)]
pub struct Props{
    #[prop_or("Clark by default".to_string())]
    pub name: String,

    #[prop_or_default]
    pub onmyclickevent:Callback<String>,
}

impl Component for EmitEventComponent {
    type Message = Msg;
    type Properties = Props;

    fn create(props: Self::Properties, link: ComponentLink<Self>) -> Self {
        Self {
            link,
            props: props.clone(),
            name: props.name.into(),
            show_message: false,
        }
    }

    fn update(&mut self, msg: Self::Message) -> ShouldRender {
        match msg {
            Msg::Click => self.show_message = true,
            Msg::Click4Event => self.props.onmyclickevent.emit("Hello Loise".into()),
        }
        true
    }

    fn change(&mut self, props: Self::Properties) -> ShouldRender {
        if self.props != props {
            self.props = props;
            true
        } else {
            false
        }
    }

    fn view(&self) -> Html {
        if !self.show_message {
            html! {
                <button onclick=self.link.callback( |_| Msg::Click )>{"Click here!"}</button>
            }
        } else {
            html! {
                <>
                    {"Click on clark to raised an event for the parent container ;-)"}
                    <h1 onclick=self.link.callback( |_| Msg::Click4Event) >
                    {format!("Hello {}",self.name)}</h1>
                </>
            }
        }
    }
}
}

Define the Event

Here we are defining a new event named onmyclickevent with a String as parameter.


#![allow(unused_variables)]
fn main() {
// ...
#[derive(Properties, Clone, PartialEq)]
pub struct Props{
    #[prop_or("Clark by default".to_string())]
    pub name: String,
    #[prop_or_default]
    pub onmyclickevent:Callback<String>,
}
// ...
}

Emit the Event

The event are usually emitted in the update() method as effect of message


#![allow(unused_variables)]
fn main() {
// ...
    fn update(&mut self, msg: Self::Message) -> ShouldRender {
        match msg {
            Msg::Click => self.show_message = true,
            Msg::Click4Event => self.props.onmyclickevent.emit("Hello Loise".into()),
        }
        true
    }
// ...
}

Mandatory or optionally binded events

Like for properties you can define the events to be be mandatory or optionaly binded in the parent component.

This is defined providing or not attributes to the event definition.


#![allow(unused_variables)]
fn main() {
// ...
#[derive(Properties, Clone, PartialEq)]
pub struct Props{
    #[prop_or("Clark by default".to_string())]
    pub name: String,

    pub on_i_am_mandatory_event:Callback<()>,

    #[prop_or_default]
    pub on_i_am_optional_event:Callback<()>,
}
// ...
}

Like for the properties a compilation error will be raised in case you omitted to bind a mandatory event. The message could be something like:

no method named build found for struct components::comp4::PropsBuilder<...PropsBuilderStep_missing_required_prop_name> in the current scope method not found in ...::PropsBuilder<...PropsBuilderStep_missing_required_prop_name>rustc(E0599) comp4.rs(14, 10): method build not found for this`